[Dev] Fw: Parabola stance on game assets

Josh Branning lovell.joshyyy at gmail.com
Fri Sep 28 01:39:29 GMT 2018

On 28/09/18 02:37, Josh Branning wrote:
> On 28/09/18 02:27, bill-auger wrote:
>> On Thu, 27 Sep 2018 21:18:52 -0400 Josh wrote:
>>> There is a difference between the act of aiding/abetting proprietary
>>> stuff and the act of 'physically allowing' the user themselves, to go
>>> out (themselves) to seek and use proprietary stuff.
>> yes that is the gist of the FSDG as it relates to software - the FSDG
>> does not make that distinction for data files though - it only requires
>> those to be freely distributable such as "freeware"
>> i think the suggestion here is to apply that same rigor to all data
>> files as well, in the name of "free culture" - unfortunately, the
>> standard "free culture" definition does not actually do that either -
>> it actually does consider "freeware" to be "free culture"; which
>> renders it quite hollow and redundant in the context of a distro that
>> already adopts the FSDG standards
> Well from a neutral stance, I would find it somewhat contradictory to
> see a policy stating code has to retain the ability to be shared, but
> not the data.
> Probably know this, but Wikimedia & OpenStreetMap are example projects
> which benefit from shared data.
> Can say I honestly prefer Wikipedia to the encyclopedias which were before.
> Josh

Obviously tools for making the assets inc. project files are a bonus, as 
with schematics / pcb layouts (as with OSHW), for me at least :)


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