[Dev] Parabola stance on game assets

Josh Branning lovell.joshyyy at gmail.com
Fri Sep 28 02:37:18 GMT 2018


On 28/09/18 03:33, pribib wrote:
> It would be a real shame for projects such as the following to not even
> be considered due to a lack of clarity as to what extent Parabola is
> implementing it's free cultural work policy.
>
> https://github.com/rwengine/openrw
> https://github.com/SFTtech/openage
> https://github.com/OpenRCT2/OpenLoco
> https://github.com/OpenRCT2/OpenRCT2
>
>

Dunno about these projects, but to answer my own questions in the spirit 
of parabola:

1) NOT OK
2) NOT OK

To answer your questions in the spirit of parabola:

1) NOT OK
2) NOT OK
3) NOT OK




... Though please do not consider this to be a vote. I shall abstain.

> On 28/09/18 03:23, Josh Branning wrote:
>> Re. the questions; I was going under the assumption that if it's not
>> OK it shouldn't be included in parabola.
>>
>> On 28/09/18 03:18, pribib wrote:
>>> Perhaps the following?
>>>
>>> 1) OK or NOT OK to include non-free assets. (e.g. Warsow)
>>>   ... and ...
>>> 2) OK or NOT OK to provide programs whose primary purpose are to obtain
>>> non-free assets. (e.g. OpenRA)
>>>
>>> 3) OK or NOT OK to provide programs whose primary purpose are to make
>>> use of non-free assets. (Whether this be importing into a game engine or
>>> something else, e.g. OpenMW)
>>>
>>>
>>> While a program like wget may be able to "import assets" it should not
>>> be compared to programs whose primary reason for existence is to import
>>> non-free assets.
>>>
>>>
>>> On 28/09/18 03:12, Josh Branning wrote:
>>>>> I strongly urge other developers to make their opinions known as to
>>>>> where the line should be drawn.
>>>>
>>>> Probably a consensus needs to be reached about
>>>>
>>>> Whether it's ...
>>>>
>>>> 1) OK or NOT OK to include non-free assets.
>>>>  ... and ...
>>>> 2) OK or NOT OK to link to non-free assets.
>>>>
>>>>
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